Candy Cane Conundrum

Web Game Overview - Ready for santasfunnight.com

TL;DR: A two-phase web game that drives people to explore your website, tests their memory, and rewards winners with a prize. Ready to embed now - just needs backend for the reward system.

Quick Links: Trivia Answers | Technical Guide | Download ZIP

What Is It?

A simple, engaging game that lives on your website. Two phases:

  1. Phase 1: Trivia - 5 questions about Santa's Wonderland Nights. Players need 4/5 correct to continue. The questions reference specific details from the website (number of rooms, activity names, etc.), so people actually have to look around your site to answer them.
  2. Phase 2: Santa Says - Classic Simon Says memory game. Watch the pattern, repeat it. Each round adds one more button. It gets surprisingly hard around round 15-20.

If someone reaches Round 10, they can enter their email to claim a reward. The reward gets emailed to them - we don't show it on screen (prevents screenshot sharing).

What Does It Look Like?

Click "Play the Game" above to try it yourself. The dev version has cheat buttons so you can skip around and test different states without actually playing through.

The game has no header - it's designed to embed into your page where you can add your own title/context above it via your theme.

What's Needed to Launch?

Task Who Effort
Embed the game on a page Web team 5 min
Add backend for discount codes Web team 1-2 hours
Connect codes to your ticket system Web team + you Varies

The backend validates that people actually played (timing checks, anti-cheat), generates unique codes, and emails them. Example PHP code is included.

If you give me WordPress access, I can implement the backend myself - should take about an hour. Just let me know.

What Could Be Added Later?

Leaderboard 3-4 hours

Show top scores so people compete. Would need to decide: anonymous or names? Reset daily/weekly? How to prevent spam entries?

Question for you: Do you want a leaderboard? It adds competition but also complexity. My recommendation is skip it for launch - the email capture already tells you engagement levels.

Social Sharing 8-16 hours

Right now, players can download a certificate image and share it manually. "Proper" social sharing (click to share on Facebook/Twitter with pre-filled text) requires API integrations and meta tags.

Question for you: How important is social virality? The manual download/share works fine. If this takes off organically, we can add proper sharing later. There's also a balance - do you want random internet people playing, or is this more for local engagement?

Mini Arcade Many hours

We could create simplified web versions of other games from the event - a whole preview arcade. But there's a tradeoff: we don't want to give away all the magic before people come. The physical experience should feel new and special.

Question for you: Is one preview game enough? Or would a few more drive ticket sales? We could do 2-3 simpler ones without revealing too much.

Anti-Cheat

Since we're giving away real money ($5 codes), the game has protections:

Determined cheaters can always find a way, but this stops casual exploitation.

For Your Web Team

The technical integration guide with code examples is here:

Integration Guide for Web Team

Or they can grab the ZIP file with everything:

Download ZIP (v1.0.0)

Reward Options

Currently set to Round 10 - a sweet spot where it's achievable but still requires focus. Probably 30-50% of players will reach it.

For the reward, a few options:

Question for you: What kind of reward makes sense? The discount code is easiest to implement, but a free drink might feel more special without actually costing much.

Questions / Feedback

Let me know what you think: